![]() Kick and shoot your way to the exit as you leave behind a smoldering trail of shattered doors, broken bones, and crumpled energy drinks. Clearing out slums, sewers, and skyscrapers as you grab new weapons, unlock new sneakers, and upgrade your powers in absurd and wonderful ways. Unleash the world’s deadliest feet on a colorful cast of anthropomorphic enemies. Crash through the caffeine-fueled fever dream of Shit City, putting the boot to a menacing menagerie of merciless gangsters. Blurb!Īnger Foot is a lightning-fast hard bass blast of kicking doors and kicking ass. I wish more games would give the rule of cool more power.You want some blurb about what all of this means? I want some easily pasted blurb, since we’re already two games deeper into this Devolver stream. There's just too few games that ditch realistic graphics/settings and just let creativity go wild like this. I also really appreciate the quirky style and goofy humour. (though the Uzi's sound could use a little more punch, like the other two have). That shotgun feels AMAZING even though it's the least efficient of the bunch and the bang of the pistol is just right. ever, until they're all dead!Īnd man, do you make guns feel good. It tells me that we are on the same page about when this game is at its best: when you play fast and furious and absolutely will not stop. ![]() Every level flowing so perfectly buttery smooth, allowing you to push forward near constantly like the unstoppable object you are meant to be and whenever there would be too many enemies in a room, there's always some explosive or an Uzi user strategically placed to still enable that aggressive push. ![]() The Steam demo however cuts out all the drag and delivers only the finest turbo-violence racetracks. Some too complex levels that turn into puzzles to figure out an efficient route, some have too many enemies in a room that force you to play too defensively, some drop in enemies at a too slow rate, making you pace around a room for too long. There's lots of things in the removed levels that really seem to kill the flow. ![]() I've only played the demo on Steam, but the more I see of this old prototype, the higher my hopes get for the future of this game, because you guys seem to really understand what works and what not. ![]()
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